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History

  • Policy Number: SP.05.012
  • Version: Original
  • Drafted By: William Wolfe, Ivona Grzegorczyk, Jack Reilly, Liz King, AJ Bieszczad
  • Approved By: Richard R. Rush
  • Approval Date:
  • Effective Date:
  • Supercedes:

Purpose

This interdisciplinary minor will provide students with the skills needed for a variety of careers in the field of Computer Gaming.  Students in this minor will receive a foundation in artistic, mathematical, psychological and computer programming tools and techniques relevant to the design and development of computer games as well as in business methodologies applicable to Computer Gaming. Legal and societal implications of computer games will also be studied.

Background

The design and development of computer games is a rapidly growing academic area.  It is highly interdisciplinary and is having a major impact on all levels of education.  The gaming industry that has become an important driver for the economy requires specialists with a variety of backgrounds. Game companies need artists, mathematicians and computer scientists, but also writers for story building, psychologists for creating a fun factor in games, and business-savvy professionals, who ensure financial soundness of the endeavors. In addition, the use of games by a growing part of the population has serious societal and legal implications that need to be studied.  This computer gaming minor is a blend of several disciplines, including a wide range of academic areas, such as Art, Business, Mathematics, Psychology and Computer Science.  This minor is meant to meet the need of an interdisciplinary curriculum that prepares students with a working knowledge necessary to pursue a career in the gaming industry. As such it is consistent with the interdisciplinary mission of CSUCI.

Policy

Accountability

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Applicability

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Definition(s)

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Text

Please see attached document.

Exhibit(s)

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